• Placards with states of emotion are placed on the floor.
  • Each player must take on the state of emotion when on the placard.
  • The host will tell when to move during game play by saying “move”. If this is done during a sentence, the player speaking must continue speaking and change to the new emotion.
  • States of emotion: anger, happiness, despair, drunkenness, passiveness
  • The game requires a scenario provided by the host.